Sunday, December 18, 2011

day one update on LD48...


Although it was really stupid idea trying to use animated characters… I’ve done it.
Animation’s ugly, character can’t be moved that much without serious distortion taking place, but since it’s my first attempt to make animated “3d” character with skins and stuff, I consider it success. So now I have map editor, some “textures”, few enemies, basics of step by step oldschool dungeon… I have to improve combat system, put together some more stuff (like doors and crates and loot, maybe even some extremely simple RPG system), either create few levels, or write generator, and I’m done. Probably not… Going sleep anyway, I’m getting too old for this kind of nonstop stuff…

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